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Introduction to Scrum (AGL115) – Details

Detaillierter Kursinhalt

1. Introduction
2. The Case for Change
  • What is Agile
  • Why Agile?
3. Agile Framework
  • Agile Manifesto
  • Agile Principles
  • Common Agile Methodologies
4. Scrum Teams
  • What is a Scrum Team
  • Characteristics of a Scrum Team
  • Supporting a Scrum Team

Exercise: Teams will go through an interactive simulation where they iterate through working in team silos to create a product and then working as a cross-functional self-organizing team. Teams will conduct a retrospective after each iteration.

5. Scrum Practices Put to Work
  • What is Scrum?
  • Product Backlog
  • Sprint Planning
  • Running the Sprint
  • Sprint Review
  • Retrospective

Exercise: Participants will retrospect on Scrum Practices reviewed and recap what was learned as a group to ensure a solid understanding of the ceremonies, artifacts and roles

6. Implementing Best Practices
  • 5 Levels of Planning
  • Writing User Stories
  • Relative Estimation and Story Points
  • Prioritization
  • Backlog Grooming

Exercise: Participants will run through an exercise as a team to gain a better understanding the concept of relative estimation, planning poker, and using the Fibonacci sequence for sizing everyday tasks as a team.

7. Agile Leadership
  • Learning Shu Ha Ri
  • Mental Model Adjustments for Agile
Optional Onsite Day 2 Course Add On: Hands On 3-Sprint Simulation

Walk though estimation, planning, execution, and retrospective ceremonies. Class will use existing stories for pre-written "everyday" tasks (using playing cards, balloons, etc). No computers or technical background is assumed. The purpose of this exercise is to give students a fun exposure to what a sprint/cadence with a scrum team may look like. Explanations will include how this can apply to their own environments (Scrum isn't just for developers!)