Java Programming Language (SL-275-SE6)

 

Prerequisites

To succeed fully in this course, students should be able to:

  • Be competent in creating programs in any programming language or have completed SL-110-SE6: Fundamentals of the Java Programming Language
  • Create and edit text files using a text editor

    Course Objectives

    • Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
    • Execute a Java technology application from the command line
    • Use Java data types and expressions
    • Use Java flow control constructs
    • Use arrays and other data collections
    • Implement error-handling techniques using exception handling
    • Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
    • Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
    • Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
    • Create multithreaded programs

    Course Content

      Module 1 – Execute Your First Java Application
    • Examine the JDK
    • Analyse a simple Java technology application
    • Execute a Java technology application

      Module 2 – Model a Real-World Process with a Java Application

    • Break down a Java technology application into its parts
    • Examine the concepts associated with creating, referencing, and using objects
    • Create an object and declare a reference to an object type

      Module 3 – Create a Class: Fields and Constructors Syntax

    • Create a class statement
    • Declare and initialise fields: using defaults, explicit values and constructors
    • Examine directory layout and packages

      Module 4 – Create a Class: Methods Syntax

    • Examine method interface and method body
    • Use simple arithmetic and logical expressions
    • Create statements, including branch and loop statements
    • Use advanced method design techniques for: Method Overloading: Pass-by-Value: The this Reference

      Module 5 – Create a Class: Encapsulation

    • Examine the concept of encapsulation
    • Implement encapsulation in Java technology
    • Use the static keyword

      Module 6 – Create Arrays

    • Declare and create arrays of primitive, class, or array types
    • Explain why elements of an array are initialised
    • Explain how to initialise the elements of an array
    • Determine the number of elements in an array
    • Create a multidimensional array

      Module 7 – Create a Subclass Using Inheritance

    • Examine the concept of inheritance
    • Implement inheritance in Java technology
    • Override methods of the object class
    • Create polymorphism through subclasses
    • Use the instance of operator
    • Cast objects
    • Use the final keyword

      Module 8 – Error Handling Using Exception Classes and Assertions

    • Define exceptions
    • Handle exceptions using the try, catch, and finally clause
    • Describe exception categories
    • Identify common exceptions
    • Develop programs to handle your own exceptions
    • Use assertions
    • Distinguish appropriate and inappropriate uses of assertions
    • Enable assertions at runtime

      Module 9 – Declare and Use Specialised Class Types

    • Create abstract methods and abstract classes
    • Declare and use interfaces
    • Declare and use nested classes
    • Use enumerated types

      Module 10 – Using Generics and the Collections Framework

    • Write programs that use sets, lists, and mappings
    • Create natural and custom ordering by Implementing the Comparable and Comparator interfaces
    • Use generic collections
    • Examine wildcard parameter types
    • Write program to iterate over a collection

      Module 11 – Transfer Data Using I/O Streams and Readers

    • Write a program that uses command-line arguments and system properties
    • Construct node processing streams
    • Serialise and deserialise objects

      Module 12 – Perform Console I/O and File I/O

    • Write a program that reads from standard input
    • Describe formatted input and output
    • Read from and write to a file

      Module 13 – Implement Multi-Tier Applications Using Networking

    • Develop code to set up the network connection
    • Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers
    • Describe URL and URLConnection classes

      Module 14 – Implement Multi-Threaded Applications

    • Define a thread
    • Create separate threads in a Java technology program, controlling the code and data that are used by that thread
    • Use wait and notify to communicate between threads
    • Use synchronised to protect data from corruption

      Module 15 – Building Java GUIs Using the Swing API

    • Describe the JFC Swing Technology
    • Describe the GUI building blocks: containers, components, and layout managers
    • Describe the swing single threaded model
    • Build a GUI using swing components

      Module 16 – Handling GUI-Generated Events

    • Define events and event handling
    • Write code to handle events that occur in a GUI
    • Describe the concept of adapter classes, including how and when to use them
    • Determine the user action that originated the event from the event object details
    • Identify the appropriate listener interface for a variety of event types
    • Create the appropriate event handler methods for a variety of event types
    • Use inner classes and anonymous classes in event handling
    • Understand Swing Worker thread and its effect on the GUI performance

    Prices & Delivery methods

    Online Training

    Duration
    5 days

    Price
    • CHF 3,800.—
    Classroom Training

    Duration
    5 days

    Price
    • Switzerland: CHF 3,800.—

    Currently there are no training dates scheduled for this course.